Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 22, 2007, 10:17 PM // 22:17   #1
Academy Page
 
Drake Eleric's Avatar
 
Join Date: Mar 2007
Location: Online
Guild: Shadow Pact Vanguard (Pact)
Profession: E/
Advertisement

Disable Ads
Default Concept Class:Conjurer

Conjurer:Imagine where all the wild elementals come from.Now,think of a mage who creates them.Now imagine YOURSELF creating them.

Armor: AL 1-40,Energy 35,Energy Regeneration 5.

Insignias:
Plasm/Cloud/Magma/Stone/Frost Melder(Energy/Air/Fire/Earth/Ice Conjurations have +5-15(15 on chest,+10 on legs,and+5 on all others)Health.

Creator(Conjurations cost 1-5 less to cast(5 on chest,3 on legs,and 1 on all others).

Attributes:
(Primary)Elemental Shaping:At levels 4,8,12and 16 of this you can control an extra 1,3,5,7 Conjurations as long as you have a leader.

Fire Shaping:No inherant effect. Increases your power at Shaping Fire, Magma, and Lava

Frost Shaping:No inherant effect. Increases your power at Shaping Frost.

Earth Shaping:No inherant effect. Increases your power at Shaping Earth, Wood, and Metal

Cloud Shaping:No inherant effect. Increases your power at Shaping Clouds and Air

Energy Shaping:No inherant effect. Increases your power at Shaping Energy and Lyss's chaotic forces.

Sample Skills(With Icons):Coming Soon!
Drake Eleric is offline   Reply With Quote
Old Mar 22, 2007, 11:38 PM // 23:38   #2
Desert Nomad
 
Puebert's Avatar
 
Join Date: Oct 2005
Profession: Mo/
Default

Minions and Spirits do not satisfy you?

Just minions satisfy me.

Heh, neet idea, like a combonation of a MM and Ele?

Minions of Fire?
Fire of Minions?
Firey Minions?

...I'm done.

OR! are you making Fire, magma, laval, frost, earth, wood, metal, clouds, air, energy, and chaotic forces bend to your will?

Like, giving Rocks the physical properites of water?

I like the latter.
Puebert is offline   Reply With Quote
Old Mar 23, 2007, 12:35 AM // 00:35   #3
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Wow.. I was about to finish up my Conjuror too....

well.. my is a bit differnt.. so I think I will still post it up later...


Now... in reviewing yours... I think you might run into a bit trouble with just Shaping.... but will have to see some example skills to see.
actionjack is offline   Reply With Quote
Old Mar 23, 2007, 12:49 AM // 00:49   #4
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Why not change the names to

Pyroconjure
Hydroconjure
Geoconjure
Aeroconjure
and Psyconjure
[M]agna_[C]arta is offline   Reply With Quote
Old Mar 23, 2007, 02:12 PM // 14:12   #5
Academy Page
 
Join Date: Jan 2007
Guild: Hall Of Heroes Is Our [Home]
Profession: N/Me
Default

Way too many attributes in my opinion. You wouldnt be able to make this good with the small amount of skills and the high amount of attributes...
Wertic is offline   Reply With Quote
Old Mar 26, 2007, 08:23 PM // 20:23   #6
Academy Page
 
Drake Eleric's Avatar
 
Join Date: Mar 2007
Location: Online
Guild: Shadow Pact Vanguard (Pact)
Profession: E/
Default

It's more of a derv+ele+necro have like human forms of the 6(7 counting abbadon)gods and conjure buffs like Magma Armor that sets your conjuration on fire but gives them the titan affect.Here's the breakdown of the conjure lines.

Fire:fire is like one disadvantage for you in return for even worse for your enemies.Magma Amor for instance.

Earth:makes them more physically durable but makes them slower/less resistance to elements/ect.

Water:reverse of earth like makes them immune to elemental but they become Very fragile to physical damage

Air:less spike and more healing as conjurer.like Healling Wind would heal all nearby creatures for like 30 every 10-30 seconds or so.

Energy:Ah, energy. Chance is what comes to mind.Stuff like Hexed Forlorn:it attaches to you when cast when you attack,for every attack before it, there is a cumulative 5% chance of missing and when that hits 100% it expodes dealing 50-650 armor ignoring damage to whatever its attached to.it transfers to a creature when someone is hit by the person thats attached with it.

but i may think on puberts idea

Last edited by Drake Eleric; Mar 27, 2007 at 02:57 AM // 02:57..
Drake Eleric is offline   Reply With Quote
Old Mar 29, 2007, 01:00 AM // 01:00   #7
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

I like the suggested skills above, Drake.

The Elemental Armor that give you different effect is a do-able idea.
However, I don't think they are enough to fill a whole class.. but could certainly work as a Elementalist's expansion skills (or absorbe into my conjuror )
actionjack is offline   Reply With Quote
Old Apr 02, 2007, 08:15 PM // 20:15   #8
Academy Page
 
Drake Eleric's Avatar
 
Join Date: Mar 2007
Location: Online
Guild: Shadow Pact Vanguard (Pact)
Profession: E/
Default

and heres the big catch you need to CRAFT your conjurations(you would need to get more crafting materal for added effects)but it would take high skill to keep effects active and crafting material

and you'd have skills like Activate Elemental and Activate carving to turn them on
Drake Eleric is offline   Reply With Quote
Old Apr 03, 2007, 12:08 AM // 00:08   #9
Ascalonian Squire
 
SephyXIII's Avatar
 
Join Date: Mar 2007
Location: i live in there
Profession: E/A
Default

over all it looks pretty crappy

no would want to play as this shit
SephyXIII is offline   Reply With Quote
Old Apr 03, 2007, 12:43 AM // 00:43   #10
Ascalonian Squire
 
SephyXIII's Avatar
 
Join Date: Mar 2007
Location: i live in there
Profession: E/A
Default

JUST KIDDING i love the idea
SephyXIII is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:17 AM // 06:17.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("